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Pulsar

With a team of 5 people we had to make a map with the Unreal Engine. We only used the assets already provided by UDK and concentrate on the Level Design.

The map is a for the Capture the Flag mode and our aim was to exploit the verticality through a map which is dynamic and alive.

I participate to the creation of the gameplay map (only basics blocks) and created all the kismets of the map.
I also made the animation of some elements like the Titans overlooking the spawn points and the bridge.

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