Role : Programmer





The objective of this jam was to create an horror game without using asylum or characters suffering from mental illness.

So the game takes place in a dangerous and endless forest infested with evil trees. They will try to catch you if you get too close and the only way to defeat them is to find and burn the "Mother Tree", source of all this corruption. But your only weapons are 3 lanterns which are lighting your path.

We were a total of 8 students working on the game : 1 Game/Level designer, 5 Game Artist, and 2 Programmers. I was one of them and we use Unity with both Javascript and C#.

We worked on the project after the jam was finished and we even included a Oculus support to the game.


As one a the two programmers of the game, I create scripts for :

  • major part of the core gameplay
  • IA tracking the player by using the A* pathfinding
  • "unlimited" map system (the player being teleport to the opposite of the forest when he reaches the border)
  • Oculus Rift support.
Level Design

Based on the programming mission I had, I create the level design of the game with the Terrain Tools of Unity and designed the playable area of the game.

I also contributed to the gestion of lights and created particles.

Game Design

As a full time programmer, I didn't participate in the Game Design of the game except for the first brainstorming.