Role : Level Designer, Programmer

Tiny Poncho is a 3D Puzzle game where you have to lead Poncho, who needs to stay in the shadows in order to escape a mighty enemy : the God-Snake.

Abilities of the player are simple :

  • Click in the ground to make a sound which will attract Poncho
  • Press A or E to make the world turn

We were a total of 6 students working on the game in our spare time. I was in charge of the Level Design and also a major part of the programmation.

The game received a special jury mention for the Novaplay 2014 contest and was nominated to be presented at the FLIP 2014. Finally, Tiny Poncho was exposed  for the exhibition I LOVE TRANSMEDIA at the Gaïté Lyrique in Paris between the 2nd and 7th of October 2014.

You can try the game here : Web Version and PC Version

Level Design

I created all the levels of the game and each one has a proper goal and theme. It was both hard and fun to designed this kind of puzzle with the four views while keeping in mind how the shadows will react and appears on the floor.

In several levels I also had to implement events like a moving obstacle or a cinematic that I made myself. I also created the credits animation.


As one of the two programmers of this project, I implemented a part of the core gameplay and smaller features of the game such as :

  • manual rotation of the cube
  • transition from a face to another
  • defeat condition
  • destructible objects
  • menu
  • character's animation

I also integrated graphists' work in Unity.

Game Design

We worked together to create the game concept of Tiny Poncho. After we decided what we wanted to do, my main missions were only Level Design and Programming.