Role : Line Designer   My job at Ubisoft is to make sure our games respect the editorial guidelines and reach the targeted quality of the compagny by providing support to the teams via design support, benchmarks and best practices sharing. I’m also in charge of helping the team to achieve the key milestones of the production and keeping the top management updated on the content of the projects. Game Design Provide continuous feedbacks on many aspects of the content such as: 3C (Character, Controls, Camera), Game mechanics & Systems Player Experience of Need Satisfaction model Progression, Game Loops and Economy Ergonomics, accessibilty and exposition World & Level building Graphics & UI Sound design I'm also in charge of creating benchmarks in order to make an in-depth analysis of the best practices of the market on any features and content mentioned above. Management Assist the team along the several steps of the project such as the creation of the mandate, the pre-production, the alpha, beta and all the way to the Gold Master Candidate, the release and finally the postlaunch content. Prioritize feedbacks according to the remaining time and resources of the project. Communicate efficiently with many key participants including the […]
  Role : Level Designer, Programmer From june to september 2014 I went to Singapore for my 4th year internship. I worked in Nanyang Polytechnic with a small team of supervisors and employees in order to made a game for the publisher Degica. The project had already begun so I was put in charge of the level design and scripting of the game Monomino. In Monomino, the player has to guide Blockies Babies to the end of the level by creating a path with Tetrominos and power-ups. Babies go in straight line until they run into an obstacle of at least 2 blocks in high. Otherwise they can climb it. For each level, the player has a certain number of Tetrominos among 3 kind of pieces and also some power ups. To place a piece the player needs to click on the one of his choice and then click again where he wants to put it in the level. The input Q and E are used to rotate the selected piece to the left or the right. Level Design During my internship, I made over 60 levels for Monomino. I worked on a 64*64 grid in order to create them and I kept […]